extends Node
const Balloon = preload("res://src/dialogue/balloon.tscn")
const BattleMain = preload("res://src/battle/battle_main.tscn")

func _ready():
	pass # Replace with function body.

func show_is_battle_dialgue():
	var resource = load("res://src/dialogue/dialogue_message.dialogue")
	var balloon = Balloon.instantiate()
	get_tree().current_scene.add_child(balloon)
	balloon.start(resource,"start")
	balloon.connect("tree_exited",_on_tree_exited_signal)
	
	
func _on_tree_exited_signal():
	pass


